MiniMax H3 Official Resources · Verified Aug 24, 2026

MiniMax H3 Official Website

Find verified MiniMax H3 web app, API, GitHub, Hugging Face and model resources—or create an H3 video here with pikah3.org.

Create with MiniMax H3

Generate on pikah3.org without leaving this page

0/2500
768pRecommended

Recommended for testing prompts and first drafts.

2K output is available on the 2K tier only.

5s
Est. cost: ~30 creditsBalance: — credits

Checking your account…

OutputVideo
History
MiniMax H3 AI video: ocean cliffs at golden hour aerialMiniMax H3 Text to Video sample

Pick a result, make it yours

Create a Video Like This

Choose an example and your prompt, model, and settings load instantly.

Vintage Binocular Brand Film AI video previewProduct Ads

Vintage Binocular Brand Film

Product Ads
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.”

View full prompt

Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.

Epic Space Opera Teaser AI video previewCinematic

Epic Space Opera Teaser

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.”

View full prompt

Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.

Desert Fashion Campaign AI video previewFashion

Desert Fashion Campaign

Fashion
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.”

View full prompt

Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.

Cyber-Grunge Fashion Film AI video previewCinematic

Cyber-Grunge Fashion Film

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.”

View full prompt

Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.

Retro Anime Crime Title Sequence AI video previewCinematic

Retro Anime Crime Title Sequence

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.”

View full prompt

Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.

Hand-Drawn Kitchen Creature AI video previewCinematic

Hand-Drawn Kitchen Creature

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.”

View full prompt

15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.

What Is the Official MiniMax H3 Website?

MiniMax H3 is developed by MiniMax. MiniMax publishes official H3 information through its own research and product resources, while official H3 access is distributed across several MiniMax services. Hailuo AI provides the official web experience, the MiniMax Open Platform provides official API access, and MiniMax maintains official H3 model and developer resources on Hugging Face and GitHub.

There is not just one H3 destination for every task. Use the official resource directory below to choose the correct MiniMax destination for online generation, API access, model weights, code or documentation.

For the difference between MiniMax's official “open source” wording, the public H3-Base weights and the hosted parts of the 2K workflow, read our MiniMax H3 open weights explanation.

Official MiniMax sourcesVerified Aug 24, 2026

MiniMax H3 Official Resources at a Glance

Official H3 Web App

Hailuo AI is MiniMax's official global web app for using MiniMax H3 online.

What Is the Official MiniMax H3 Web App?

Hailuo AI is the official global MiniMax web app listed for MiniMax H3. MiniMax's official H3 resources direct users to Hailuo AI for browser-based H3 generation. The official desktop route is MiniMax Hub.

What Is the Official MiniMax H3 API?

The official global MiniMax H3 API is provided through the MiniMax Open Platform. MiniMax's current API documentation lists H3 as a video model supporting Text-to-Video, Image-to-Video, First–Last Frame and multimodal reference workflows, with 768P and 2K output options and durations from 4 to 15 seconds.

What Is the Official MiniMax H3 Hugging Face?

The official MiniMax H3 Hugging Face release is MiniMaxAI / MiniMax-H3. The repository contains the H3 model card, official model files and documentation, including the FL2VA and Ref2VA model families.

What Is the Official MiniMax H3 GitHub?

MiniMax publishes H3 developer resources under MiniMax-AI / MiniMax-H3 on GitHub. The repository includes official H3 documentation and the H3 Skills collection used for prompt-writing and agent-assisted workflows.

Where Can You Download Official MiniMax H3 Model Weights?

Official MiniMax H3 model files are distributed through MiniMax's verified model resources, including the MiniMaxAI / MiniMax-H3 Hugging Face release. The official H3-Base release includes separate FL2VA and Ref2VA model families for different generation tasks.

MiniMax H3, Hailuo AI and pikah3.org: What's the Difference?

Differences between MiniMax H3 resources and pikah3.org
NameWhat it isRole
MiniMaxAI companyDeveloper of MiniMax H3
MiniMax H3Multimodal video generation modelThe underlying H3 model/system
Hailuo AIMiniMax web productOfficial online H3 product access
MiniMax Open PlatformMiniMax developer platformOfficial API access
MiniMaxAI / MiniMax-H3Official model repositoryModel weights and documentation
MiniMax-AI / MiniMax-H3Official developer repositoryCode, Skills and developer resources
pikah3.orgH3-focused web platformIndependent hosted generator, guides and tools

Why Do People Call MiniMax H3 “Hailuo 3.0”?

Some articles, videos, and community discussions use “Hailuo 3.0,” “Hailuo H3,” or similar shorthand for MiniMax video technology associated with H3. For technical accuracy, separate the model from the product: MiniMax H3 is the system name used in MiniMax technical documentation; Hailuo AI is MiniMax's official consumer video product.

Verify resolution, duration, API behavior, downloadable weights, input limits, and licensing against MiniMax H3 documentation, not an informal nickname.

MiniMax and Hailuo entity-name normalization
Search phraseNormalize toType
MiniMax H3MiniMax H3Model
MiniMax-H3MiniMax H3Model
MiniMaxH3MiniMax H3Model
Hailuo AIHailuo AIProduct
Hailuo H3Context-dependentInformal/product wording
Hailuo 3.0Context-dependentInformal unless officially documented
MiniMax M3MiniMax M3Language/coding model

About pikah3.org

pikah3.org is an independent third-party platform focused on MiniMax H3 generation, documentation, testing, and workflow guidance. It is not operated by MiniMax or Hailuo AI.

Official MiniMax model facts on this site are sourced from MiniMax-published documentation where available. pikah3.org pricing, credits, interface behavior, and policies are separate platform facts.

How Can You Verify a MiniMax H3 Official Resource?

Check the Publisher

Official MiniMax H3 resources should be published or directly referenced by MiniMax.

Check Cross-Links

Prefer resources linked from MiniMax's official H3 pages, model card or developer documentation.

Check the Repository Organization

Verify that a GitHub or Hugging Face resource belongs to the official MiniMax organization rather than a similarly named community account.

Separate Official and Community Resources

Community tools, quantizations and workflows can be useful, but they should not be labeled official unless MiniMax publishes or explicitly identifies them as official resources.

Official MiniMax H3 vs Community H3 Resources

Official and community MiniMax H3 resources
Resource typeOfficial exampleCommunity examples
Web appHailuo AIThird-party H3 platforms
APIMiniMax Open PlatformThird-party API providers
Base weightsMiniMaxAI / MiniMax-H3Quantized or converted variants
GitHubMiniMax-AI / MiniMax-H3Community tools and workflows
ComfyUI ecosystemOfficial integrations where documentedCommunity nodes and workflows
Generator interfaceMiniMax official productsIndependent hosted interfaces

Community MiniMax H3 tools are not automatically unsafe or low quality; they are simply different from resources published directly by MiniMax. Always verify the publisher before treating a model, API or service as an official MiniMax resource.

Explore MiniMax H3 on pikah3.org

MiniMax H3 Official Website FAQ

What is the official MiniMax H3 website?

MiniMax publishes official H3 information through its own MiniMax resources, while H3 product access is distributed across several official services. Hailuo AI provides the official global web experience, the MiniMax Open Platform provides official API access, and MiniMax maintains official H3 model and developer repositories.

What is the official MiniMax H3 web app?

Hailuo AI is the official global MiniMax H3 web app listed by MiniMax for browser-based H3 generation.

What is the official MiniMax H3 API?

The MiniMax Open Platform provides official global MiniMax H3 API access. MiniMax's current API documentation lists H3 as a multimodal video model supporting several generation modes.

What is the official MiniMax H3 Hugging Face?

The official MiniMax H3 Hugging Face release is published under MiniMaxAI / MiniMax-H3. It contains official H3 model resources and documentation.

What is the official MiniMax H3 GitHub?

MiniMax publishes H3 developer resources under MiniMax-AI / MiniMax-H3 on GitHub. The repository includes H3 documentation and official Skills resources.

Where can I download official MiniMax H3 weights?

Use MiniMax's verified official model distribution, including MiniMaxAI / MiniMax-H3 on Hugging Face. For file selection and installation guidance, use the pikah3.org H3 download guide.

Is Hailuo AI an official MiniMax product?

Yes. MiniMax's official H3 model resources list Hailuo AI as the global WebApp for using MiniMax H3 online.

Is MiniMax Hub an official H3 app?

MiniMax's official H3 resources list MiniMax Hub as the global desktop application route for H3 access.

Is MiniMax H3 the same as Hailuo AI?

No. MiniMax H3 is the underlying multimodal video generation model, while Hailuo AI is an official MiniMax product that provides online access to H3.

Is MiniMax H3 the same as MiniMax M3?

No. MiniMax H3 is MiniMax's multimodal video-generation model, while MiniMax M3 belongs to MiniMax's language, coding and agent model family.

Are all MiniMax H3 GitHub repositories official?

No. A repository using “MiniMax H3” in its name is not automatically official. Verify the organization and whether MiniMax links to or maintains the repository.

Are all MiniMax H3 Hugging Face models official?

No. MiniMaxAI / MiniMax-H3 is the official base H3 release, while many other H3 quantizations, LoRAs, conversions and workflow files are community resources.

Can I use MiniMax H3 through third-party services?

Yes, third-party services can provide access to MiniMax H3, but their interfaces, pricing, credits and policies are separate from MiniMax's official services.

How do I verify an official MiniMax H3 link?

Start from a MiniMax-published H3 page, official model card or official developer documentation and follow the resources linked there. Avoid assuming that a site is official from its domain name or page title alone.

Sources & Verification

Official

MiniMax H3 — MiniMax Research

Supports: MiniMax develops H3; official H3 launch; Hailuo product access; H3 capabilities

Verified Sep 15, 2026

Open source
Official model repository

MiniMaxAI / MiniMax-H3

Supports: official H3 model release; Global API; Hailuo WebApp; MiniMax Hub; FL2VA; Ref2VA; 4–15 second support; 768P / 2K; native stereo audio

Verified Sep 15, 2026

Open source
Official developer documentation

MiniMax Open Platform

Supports: H3 API; supported video modes; 768P / 2K; 4–15 seconds; 24 fps

Verified Sep 15, 2026

Open source
Official developer repository

MiniMax-AI / MiniMax-H3

Supports: H3 developer resources; H3 Skills; official repository content

Verified Sep 15, 2026

Open source

About This Page

pikah3.org is an independent third-party platform and is not operated by, affiliated with, endorsed by, or an official website of MiniMax. MiniMax H3 is developed by MiniMax. Official MiniMax resources linked on this page are provided for navigation and verification purposes. Generator access, pricing, credits, guides and other services provided directly on pikah3.org are independent pikah3.org services unless explicitly stated otherwise.

MiniMax H3 is developed by MiniMax.