MiniMax H3 Video to Video

Transform Existing Video with MiniMax H3

MiniMax H3 video-to-video uses an existing video as a motion, performance, camera, timing, editing, or continuation reference. The source clip guides a new generation but does not necessarily mean every frame is directly transformed.

Input
Video + prompt
Motion
Performance / timing
Camera
Path / shot rhythm
Output
New generated video
Video-to-video workflow options

The source clip may act as a motion or camera reference, serve as footage being edited, or provide the starting point for a continuation. State its role explicitly so the model knows what to preserve and what to change.

10 Free Credits Daily · Up to 30 Free Credits
Primary reference image0/1
Secondary reference image (optional)0/1
Reference images
0/9 total

First 5 images are included; each additional image uses 3 credits.

Reference videos
0/3

MP4 / MOV / MKV, up to 3 files, 50MB each

Reference audio
0/3

MP3 / WAV / AAC / FLAC, up to 3 files, 15MB each

0/2500
768pRecommended

Recommended for testing prompts and first drafts.

2K output is available on the 2K tier only.

5s
Est. cost: ~30 creditsBalance: — credits

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OutputVideo
History
MiniMax H3 AI video: Cyber-Grunge Fashion FilmMiniMax H3 Reference to Video sample

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Vintage Binocular Brand Film AI video previewProduct Ads

Vintage Binocular Brand Film

Product Ads
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.”

View full prompt

Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.

Epic Space Opera Teaser AI video previewCinematic

Epic Space Opera Teaser

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.”

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Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.

Desert Fashion Campaign AI video previewFashion

Desert Fashion Campaign

Fashion
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.”

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Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.

Cyber-Grunge Fashion Film AI video previewCinematic

Cyber-Grunge Fashion Film

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.”

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Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.

Retro Anime Crime Title Sequence AI video previewCinematic

Retro Anime Crime Title Sequence

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.”

View full prompt

Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.

Hand-Drawn Kitchen Creature AI video previewCinematic

Hand-Drawn Kitchen Creature

Cinematic
Model
MiniMax H3
Duration
5 seconds
Resolution
768p
Aspect ratio
16:9

“15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.”

View full prompt

15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.

What Is MiniMax H3 Video-to-Video?

MiniMax H3 video-to-video describes workflows where an existing video is central to the result. H3 can use that clip for body motion, acting performance, camera movement, cuts, rhythm, timing, editing context, or continuation.

The source video’s role determines the workflow. If the clip only teaches H3 how something should move, it is motion or temporal reference. If the original footage itself must remain recognizable while selected elements change, it is video editing.

Source video ≠ automatically video editing.

What Do You Want H3 to Do with the Source Video?

What H3 should do with the source video
Your GoalBest InterpretationWhat H3 Should Preserve
Transfer body movement to a new characterMotion transfer / reference generationMotion and timing
Copy camera orbit, tracking, or handheld behaviorCamera referenceCamera path and shot rhythm
Replace the person but keep the actionCharacter replacementMotion, camera, timing
Change clothing, props, lighting, or background in the existing clipVideo editingMost non-target footage
Modify dialogue or performance while retaining the sceneVideo editingScene, camera, identity as requested
Generate what happens after the source clipVideo continuationEnding state and temporal continuity

Do not start by asking “Is this V2V?” Start by deciding what the source video is supposed to contribute to the result.

Motion Transfer vs Video Editing: What’s the Difference?

Motion transfer uses the source video as behavioral or temporal reference. The final video can keep the movement, performance, camera path, or timing while changing the character, environment, or visual style.

Video editing treats the existing footage itself as the object being modified. The target is usually to preserve most of the source clip while changing only the elements requested in the prompt.

If the source teaches the new video how to move, think reference. If the source itself must remain and be modified, think editing.

When Is Video Continuation the Better Workflow?

Use continuation when the new generation should begin from the state reached at the end of the source clip and extend the action forward in time.

A continuation prompt should describe what happens next rather than repeatedly describing the earlier part of the source. Focus on the next action, the camera transition, scene continuity, sound continuity, and the target ending state.

Editing changes the source. Motion transfer borrows from the source. Continuation extends the source.

What Should H3 Take From Your Source Video?

pikah3.org practical framework

Source information and its best role
Source InformationBest Role
Body movementMotion reference
Gesture timingPerformance reference
Facial performancePerformance reference
Camera trackingCamera reference
Orbit / push / pull movementCamera reference
CutsTemporal structure
Shot durationTiming reference
Rhythm / pacingTemporal reference
Existing scene and subjectsVideo editing source
Final state of the clipContinuation starting point
Existing soundtrackAudio reuse when required
Character appearance alonePrefer a clear image reference when available

A source video does not need to control every property of the result. Stronger prompts tell H3 exactly which parts of the source matter.

The pikah3.org Preserve / Transfer / Change Method

pikah3.org practical framework

Before writing a video-to-video prompt, separate the request into three decisions.

1. Preserve — What Must Stay?

List the source properties that should remain stable.

Examples: body motion, camera path, timing, shot order, environment, facial identity, original audio, object placement.

Preserve the original body movement, camera path, and shot timing.

2. Transfer — What Should Be Reused?

Define which source behavior should move into the new result.

Examples: movement, acting performance, gesture timing, camera behavior, pacing, voice delivery, editing rhythm.

Transfer the performer’s movement and the slow tracking camera from Video 1 to the replacement character.

3. Change — What Must Become Different?

State exactly what the final video should change.

Examples: character, clothing, environment, lighting, props, dialogue, visual style, product.

Replace the original performer with the character from Picture 1 and change the location to a rainy neon street.
Source role → Preserve → Transfer → Change

MiniMax H3 Video-to-Video Prompt Examples

Motion Transfer Prompt

Starter

Video 1 provides the full body movement, acting rhythm, and camera timing. Preserve the movement sequence and overall shot timing. Picture 1 defines the replacement character’s facial identity, hairstyle, and clothing. Transfer the performance from Video 1 to the character from Picture 1 while generating a new cinematic night-street environment. Keep the body mechanics natural and maintain consistent character identity throughout the shot.

Camera Transfer Prompt

Starter

Use Video 1 only as reference for camera movement, shot timing, and pacing. Preserve the tracking path, camera speed, and timing, but do not preserve the original subject or environment. Generate a new scene featuring a woman in a black coat walking through a rainy neon train station. Follow the camera behavior from Video 1 while allowing the new character and location to be generated naturally.

Targeted Video Editing Prompt

Starter

Edit Video 1. Preserve the original subject identity, body movement, camera framing, timing, background, and overall composition. Change only the subject’s blue jacket to a deep red leather jacket. Keep all other visible elements, motion, lighting relationships, and scene timing as close to the source as possible.

Character Replacement Prompt

Starter

Video 1 provides the body motion, camera movement, timing, and scene structure. Picture 1 defines the replacement character’s facial identity, hairstyle, body appearance, and clothing. Replace the original person with the character from Picture 1 while preserving the source movement sequence, camera path, and shot timing. Maintain consistent identity throughout the full clip.

Is Your Source Video Good for Motion Transfer?

pikah3.org practical checklist

Source video readiness for motion transfer
CheckBetter SourceHigher-Risk Source
Subject visibilityFull moving body is clearly visibleKey body parts are frequently cropped
Motion clarityActions and contact points are distinctHeavy blur or ambiguous movement
OcclusionHands and feet remain visibleLimbs disappear behind objects
Camera behaviorCamera path is easy to identifyErratic movement with no clear pattern
Shot structureOne coherent action or shot sequenceMany unrelated cuts
Subject separationCharacter is visually separated from backgroundSubject blends into background
Action completionMovement has a clear start and finishClip cuts off mid-action
A good motion-reference clip makes the movement easy to observe.

How to Replace a Character Without Losing the Source Motion

For character replacement, separate appearance from movement. Let the video define how the character moves and let a clear image reference define who the replacement character is.

Video 1 = motion + camera + timing

Picture 1 = identity + appearance

Prompt = relationship between the two

Direct Answer: Use the video for behavior and the image for identity.

If the source character’s appearance is not important, do not ask H3 to preserve it at the same time that you are asking for a replacement character.

Can MiniMax H3 Transfer Camera Movement?

Yes. A source video can provide camera behavior such as tracking, push-in, pull-back, orbiting motion, handheld movement, cuts, or shot rhythm without requiring the original character or environment to remain.

In the prompt, explicitly state that the source video’s camera path and timing should be preserved while the subject or scene changes.

pikah3.org Edit Locality

pikah3.org benchmark method

A good targeted video edit should change the requested element while preserving unrelated parts of the source.

Edit Locality = Preserved non-target requirements ÷ Total non-target requirements

Example

Requested edit: Blue jacket → red jacket

Check:

✓ Face unchanged

✓ Body movement unchanged

✓ Camera unchanged

✓ Background unchanged

✓ Timing unchanged

✓ Audio unchanged

Do not publish a numerical H3 score until pikah3.org has run and documented a first-party test.

pikah3.org methodology only — no first-party H3 score published yet.

pikah3.org Motion Transfer Fidelity

pikah3.org benchmark method

Instead of judging motion transfer only by overall visual quality, break the source action into observable checkpoints and test whether the generated result reproduces them.

Example

Source motion checkpoints:

  1. Step left
  2. Raise right arm
  3. Turn 180 degrees
  4. Crouch
  5. Finish in a fixed pose

Motion Checkpoint Completion = Correctly reproduced checkpoints ÷ Total checkpoints

This metric evaluates instruction and motion adherence rather than visual polish alone.

pikah3.org methodology only — no first-party H3 score published yet.

Video-to-Video vs Reference-to-Video vs Image-to-Video

When to choose each workflow
WorkflowChoose It When
Video-to-VideoOne existing source clip is the center of the transformation
Reference-to-VideoSeveral image, video, and audio references each have different jobs
Image-to-VideoA supplied image must anchor the opening or ending frame

Use Video-to-Video when the question is “What should happen to this clip?”

Use Reference-to-Video when the question is “How should these different references work together?”

Use Image-to-Video when the question is “How should this still image move?”

MiniMax H3 Video Output

MiniMax H3 is a multimodal audiovisual video model that understands text, image, video, and audio context. Current H3 generation supports 4–15 second output at 768P or 2K with native stereo sound.

The source video’s role can vary across reference generation, editing, motion transfer, camera reference, and continuation-style workflows.

7 Common MiniMax H3 Video-to-Video Mistakes

  1. Not telling H3 what the source video is for.
  2. Asking H3 to preserve and replace the same property at the same time.
  3. Treating motion transfer and video editing as the same workflow.
  4. Using the source video to define precise character identity when a clear image reference would be better.
  5. Asking for major changes to character, camera, scene, timing, and dialogue in one uncontrolled prompt.
  6. Using a source clip where the important motion is hidden by blur, cropping, or occlusion.
  7. Judging the result only by visual quality instead of checking whether the requested motion or edit was preserved.

MiniMax H3 Video-to-Video Troubleshooting

Video-to-video troubleshooting
ProblemTry This
Motion is not preservedExplicitly assign Video 1 as the motion reference
Character identity driftsAdd one clear image reference for identity
Camera changes too muchState that the source camera path and timing must remain
Too much of the original video changesRewrite the request as a targeted edit and list what must stay
Output copies the source too closelyClarify which properties should change and which are only weak references
Motion looks chaoticUse a cleaner source clip with fewer cuts and clearer body visibility
Edit changes unrelated objectsExplicitly list the non-target elements that must remain unchanged
Character replacement changes timingLock source movement, camera, and temporal structure
Voice changes unexpectedlyExplicitly define whether source audio should be preserved, replaced, or ignored

What Can You Do with MiniMax H3 Video-to-Video?

Motion Transfer

Transfer body movement, acting performance, or gesture timing from an existing clip to a newly generated character or scene.

Character Replacement

Use the source clip for movement and camera behavior while a reference image defines the replacement character.

Targeted Video Editing

Modify selected elements of existing footage while preserving the parts that should remain unchanged.

Camera Transfer

Reuse tracking, orbiting, handheld movement, push-ins, cuts, or shot rhythm while generating a different subject or environment.

MiniMax H3 Video-to-Video FAQ

Does MiniMax H3 support video-to-video?

Yes. MiniMax describes H3 as supporting generalized multimodal reference and editing and specifically highlights V2V motion transfer. A source video can provide motion, camera behavior, timing, editing context, or continuation context.

What is MiniMax H3 video-to-video?

MiniMax H3 video-to-video is a broad user-facing term for workflows where an existing video is central to the result. The source can guide motion or camera behavior, act as the footage being edited, or provide temporal context for continuation.

What is MiniMax H3 motion transfer?

Motion transfer uses a source video to guide movement, acting performance, gesture timing, camera behavior, or temporal structure in a new generation.

Is motion transfer the same as video editing?

No. Motion transfer uses the source mainly as behavioral or temporal reference. Video editing modifies the source footage itself while preserving the parts that should remain unchanged.

Can MiniMax H3 replace a character in a video?

H3 can combine source-video motion or camera information with image references that define another character’s identity and appearance. The prompt should explicitly assign those roles.

Can MiniMax H3 copy camera movement from a video?

Yes. A reference video can provide camera movement, cuts, rhythm, and temporal structure while allowing the subject and environment to change.

How should I prompt MiniMax H3 video-to-video?

First state what the source video is for. Then separate the instruction into what must be preserved, what should be transferred, and what should change.

Should I use Video-to-Video or Reference-to-Video?

Use Video-to-Video when one source clip is the center of the transformation. Use Reference-to-Video when several images, videos, and audio references each need different control roles.

Should I use Video-to-Video or Image-to-Video?

Use Video-to-Video when you already have footage that should influence the result. Use Image-to-Video when a supplied still image should anchor the generated video’s opening or ending frame.

Does MiniMax H3 generate audio?

Yes. MiniMax H3 is an audiovisual generation model with native stereo sound.

How long can MiniMax H3 videos be?

Current MiniMax H3 generation supports output durations from 4 to 15 seconds.

Does MiniMax H3 support 2K?

Yes. Current MiniMax H3 generation supports 768P and 2K output.

Transform Your Source Video with MiniMax H3

Start with one source clip and decide what H3 should preserve, transfer, or change. Use the video for motion, camera behavior, editing context, or temporal structure, then describe the target result clearly.

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Data References